Hero Concept: DJ Xander (Duelist)

Background: Xander, also known by his stage name DJ Xander, was a world-renowned DJ before discovering his mutant abilities. His powers allow him to manipulate sound waves, turning his music into a powerful weapon. With his unique ability to influence both the battlefield and his enemies, Xander has become a key player in the fight against those who threaten peace.

Role: Duelist

Abilities:

Soundwave Barrier

Xander generates a protective barrier of sound waves around himself and nearby allies, reducing incoming damage.

Effect: Reduces incoming damage by 30% for 5 seconds. Allies within the barrier receive a 20% damage reduction.

Resonance Pulse

Xander releases a powerful burst of concentrated sound waves, dealing damage to all enemies in a cone in front of him.

Effect: Deals 200% of his attack power as damage to all enemies in the cone. Applies a debuff that reduces enemy movement speed by 20% for 3 seconds.

Echo Strike

Xander uses sound vibrations to enhance his physical attacks, striking a single target with increased force.

Effect: Deals 150% of his attack power as damage to a single target and has a 30% chance to stun the target for 2 seconds.

Bass Boost

Xander amplifies the bass in his music, increasing the attack power and critical strike chance of himself and his allies.Effect: Increases attack power by 15% and critical strike chance by 10% for all allies within range for 8 seconds.

Sonic Disruption

Description: Xander releases a sonic disruption wave that interrupts enemy abilities

Effect: Interrupts enemy abilities in a large area and grants Xander a temporary shield that absorbs damage equal to 20% of his maximum health.

Ultimate Ability: Hypersonic Boom

Xander unleashes a devastating hypersonic boom that affects the entire area he’s in, dealing massive damage to enemies, buffing allies, and providing a temporary shield.

Deals 250% of his attack power as damage to all enemies, increases allies' attack power by 25% and critical strike chance by 15% for 10 seconds, and provides a shield to all allies that absorbs damage equal to 30% of their maximum health for 5 seconds.

Max Health: 350 HP

Bodyshot Damage: 50 per hit

Headshot Damage: 100 per hit