Is using Scene2D for an entire game recommended against?

Hey, new to libGDX. Trying to figure out some best practices/where to get started.

If I wanted to make a game with no physics, with a world that the user's character could walk around in (maybe like an isometric 2D RPG game), how would someone typically go about doing this? Is there a specific section of the libGDX documentation that would be good to look into?

I've been told something like Scene2D would be great for the project described above, but I've also seen conflicting opinions about Scene2D, specifically that making an entire game in Scene2D is not recommended & that Scene2D usage should mostly stick around UI-type elements.

Was wondering if anyone had any insight they'd be willing to provide, thank you