Fatal Frame should go back to fixed camera angles
Some of the best use of fixed camera angles come from the original trilogy and although I'm a huge fan of MoLE, it drives me insane when control is taken away from me to frame a jump scare. The cinematic cameras just create perfect moments for a terrifying atmosphere and thoughtful scares.
FF even in 2001 came up with a incredible solution to frame translations causing confusing controls: hold a 'going forward" button. You just press down a button that automatically makes your character move forward relative to the character model.
You could also take inspiration from Silent Hill 4. I've played that game religiously for a decade now and I've observed the game "steers" the player onto the right path despite frame cuts.