Spoiler warning. Shadows of Doubt doesn't feel like a finished product.
Tl:dr: The game is unfortunately as wide as the sea and as shallow as a puddle. Most mechanics are rarely useful or impactful. Rewards, solving cases feels unsatisfying.
When you start the game, there is a huge WOW-factor.
-Wow, I can interact with so many things in the apartment!
-What, every citizen has their own traits, workplace, routine and persists throughout the game?
-WHAT, every citizen lives somewhere and I can break into all apartments whenever I want?
-There are so many ways to break in, its incredible!
-Wow, I can gather Information through journals, computers, files, fingerprints, cameras... Such a deep system!
And the atmosphere... When you go out into the city for the first time. Its just gorgeous. The skyscrapers, the sounds, you can enter wherever you want! Its clear that a lot of work has been poured into this game and it sets the impression that it has high ambitions. Unfortunately, after the first one-two hours the façade begins to crack. You find out that 9/10 of the mechanics are rarely useful, if at all.
-All the ways to creatively enter an apartment? Just kock and kick the door down.
-Hidden Safe/Computer? Just go search the bedside drawer or workplace desk the password is noted there.
-All the money issues? Gone because safes are trivial and diamonds sell for 1000-2500 a pop and are everywhere. Mission money reward becomes useless.
-All the awe and mystery of being able to break into someones computer, or sneak into an apartment crashes down when you read the same copy pasted emails after searching 3 apartments.
-The syncdiscs are disappointing. 90% percent is just get a little bit of cash (which is useless cuz dimonds) for "do annoying thing"
-Buying apartments is just flavour, it gives almost no real advantages.
-Social credit ranks feels shallow and disappointing.
Then there is the storyline. The lack thereof. You spend an hour solving a murder case and finally FINALLY find the suspect. And what is the reward? Did they do it because there is some grand conspiracy you can now start to uncover? Some greater terrorist plot? Government corruption? Nope, you get generic nonsense line with no followup. Some of these lines hints at bigger things that may be going on, but there is no way to follow them. So you grind these cases, get rewarded with 1 out of 4 sets of randomly generated bullshit confession lines (awful, disappointing) and money (unseless/disappointing) or a syncdisk (disappointing 80% of the time).
There is SO much wasted potential with the story. They already have these randomly generated cases - why not hate the reward be that once you catch the perp, you could interrogate them for a confession and with enough evidence they may lead you to a larger, curated and only slightly randomly altered storyline.
-They were an assasin in a grander sheme of "random megacorp" to eliminate competition. You go on a hunt to find out who is behind it, gathering clues from other assasinations, interrogating executives breaking in into high security corporation headquarters.
-They are part of a terrorist organization. You goal could be to infiltrate the organization and identify their hierarchyto report to the government. Who is the leader? Who are high ranking members? What is their plan? Maybe they have a hidden weapons cache!
-Alternatively, maybe the perp is part of a resistance organization? Maybe you find out the victim was a corrupt enforcer and their goal is to bring back the rule of the people starting with this city? You could then either give this guy to the enforcers and help them uproot the movement like the terrorist plotline, or set him free and help them with their goals!
-Maybe the whole retiring to the fields thing could be a giant conspiracy! What are they? Why does nobody who goes ther contact their family ever again? Does it even exist, or is there something else happening to the high social credit citizens?
-Why not have industrial espionage missions have raise the primacy of one of the several megacorps in the city? Siding with one could give you perks like friendship with executives, access to company buildings and data...
Mixed in could be randomized cases with no connection to a larger plot, but they could have a more dynamic showdown.
-Why not have a hostage situation once you find the murderer, where he hunkers down in his apartment and you HAVE to be stealthy to arrest them.
-Why not have the perp of a lovers murder case plead for their freedom and offer a high value bribe? Valuable information, a rare syncdisk, contacts to useful places...
Why not make bying apartments more useful? Maybe owning an apartment in a building allows you to be there, while without one a patrolling security guard and cameras will raise the alarm. This would also encourage stealth. Maybe you could set up an apartment with special equipment. Buy servers and have a side objective to connect it to local surveillance grids, or data flow so you can access the info from that base? Maybe owning apartments allows you to help people hide, or you can allow a movement to use it to support them...
I know its easy to be an Ideas guy and its genuinely impressive what ambitious product the devs managed to put out as an indie team. But it is absolutely wasted potential if the game in its current state is considered a complete and finished product by the devs. I hope for either a coming massive 2.0 Update, DLCs, or a sequel that builds upon this solid foundation.