Is it possible to remove and redo skinning with the quick rig tool?

I made some changes to the topology of a character model I created that I had rigged and skinned with the quick rig tool. Now I want to redo the skinning, so I unbinded the skin. Now when I try to press "create/update" in the quick rig tool nothing seems to happen. And when I try to use "bind skin" under the skin tab instead I get an error saying "bindable objects must be part of the skeleton". Is reskinning with the quick rig tool supposed to be possible, or do I just need to 100% start all over again with new joints and everything?

UPDATE I found the solution- under the "human ik" window and the "source" dropdown menu, you need to change it from "control rig" to "none", then bind the skin, then change the source back to "control rig".