PERFECT balance changes ideas
I bet you all and supercell cannot find better ones for these cards
These ideas are based off of royaleapi’s grand challenge card stats (grand challenge is an equal playing field unlike ladder where card levels impact troop performance)
Barbariabs: Elixir to 4 Count to 4 Reason: barbarians currently have a 1% use rate, one if the least used cards in the game, most likely due to giving too much spell value, hence this rework will make the card less risky but less rewarding
Knight: Damage +11% –Kills barbarians in 3 hits Health -3.5% –Still survives 2 pekka/hunter hits –To compensate for damage buff Reason: knight currently has a 4% use rate and only a 39% win rate, most likely due to its damage/dps weakness, hence, this overall buff will hopefully let the knight be more viable
Inferno tower: Lifetime +5sec –Depending on community feedback Damage +10% at stage 1 –Kills overleveled skeletons slightly faster Damage +9.5% at stage 2 –Kills medium/mini tank troops slightly faster Damage -11% or -15% at stage 3 –Depending on community feedback –To compensate for the damage buffs Health -6.5% –To compensate for the damage buffs Reason: inferno tower currently has a 3% use rate and only a 34% win rate (worse than knight), hence it is in need of a buff
Goblin barrel: Impact damage of 67 –Kills skeketons 30% tower damage being 20 damage –So it’s not op/broken OR Goblin barrel: Radius +0.25 tile –Slightly better handle splash damage Reason: goblin barrel currently has only a 40% win rate
Royal giant: Health -3% or damage -5.5% (but not both) –To make royal giant slightly less strong First attack 0.2sec faster –To compensate for the health or damage nerf –Being 6 elixir, should connect to tower slightly faster for the first time Reason: royal giant currently has a 58% win rate, and the community has been asking for a royal giant nerf, so here it is
Graveyard: Duration -1sec Starts spawning skeletons 0.5sec earlier Reason: the community has been asking for a graveyard nerf, so here it is, being total 1 less skeleton
Goblin hut: Health -3.7% OR Goblin hut: Death spear goblins count to 2 (from 3) Resson: goblin hut is currently a tad bit too strong, don’t y’all think?
Barbarian hut: Health -9.4% –Dies to lightning Death barbarians count to 2 (from 1) –Provides more value if lightninged/rocketed Spawn speed 0.5sec or 1sec faster –Depending on community feedback Reason: barbarian hut currently has <1% use rate and only a 40% win rate, so this change along with the small goblin hut nerf will make competition between the two
Pekka: Damage +3% –Kills hunter witch a royal hog in 1 hit First attack 0.2sec slower –For hunter and witch to attack pekka at least once Reason: pekka currently has a 4% use rate and only a 40% win rate, most likely due to not being able to kill a royal hog in 1 hit, and a pekka damage buff is better than a royal hogs health nerf (as that would likely kill the card)
Mighty miner: A health nerf Reason: mighty miner is broken, having a whopping 35% use rate and a 54% win rate